![]() However, nowadays the 2-D, sprite-based brawler is becoming more and more tiresome. Four years ago Justice League Task Force would've set the gaming world ablaze. While a superhero fighting game is a great idea, it is long overdue. nurture, Justice League Task Force settles the score on that Superman thing. nurture, do humans learn or are we instinctive beasts?' and 'can anyone beat Superman in a fair fight'? While debates may continue on nature vs. There are two questions that have boggled the great minds of the world for years: 'Nature vs. Otherwise, it's mostly good for about a half hour of excitement, followed by a lot of yawning. If you've absolutely got to have every fighting game ever made, or you're the world's biggest DC fan, then by all means check it out. The bottom line is that it's a solidly made 2-D sprite-based fighting game, no better or worse than a hundred other titles. It's not animated especially well, and besides the DC characters, there's no hook or gimmick to distinguish it from any other brawler. While the special moves are based on each character's comic book powers, they're basically the same moves you've seen before dozens of times. However, it's tough to get around the fact that this is just another fighting game. The special moves are easy to pull off, mostly simple fireball-type stuff (no bizarre Samurai Shodown combinations), and there are a total of eight fighters - not a huge number, but enough. It looks reasonably good and controls well. Was it worth the wait? Well, yes and no.Īs this sort of thing goes, it's not bad at all. Well, it's finally here, after a half-dozen push-backs and delays, you can at last play the Justice League fighting game. The computer opponents even compensate for this lack of fluidity with extremely cheap fighting styles. While each character packs three or four special moves, the standard attacks (like the quick and medium punches and kicks) feel the same, and the combination attacks lack the continuity of movement most players want in their fighting games. The heroes' and villains' fighting styles don't differ much, and they interact more like brawlers in a beat-em-up game than full- on fighters. Justice FatigueĬontrol is the weakest aspect of this game. Moody music and custom background sounds, like the whipping wind in Flash's stage, bring a unique sonic presence to each match. The combat sound effects are also reminiscent of SF 2, though the sparring superheroes occasionally voice super grunts. The sound, like the graphics, rates better than average. Each fighter's background, however, is well illustrated and offers touches of animation, plus a few token breakables (a la Street Fighter 2). Although they look good while posing, the villains and heroes unfortunately diminish in visual quality when they move, becoming stiff and less detailed. The characters are well drawn, standing about as tall as most fighting-game sprites. In the Story mode you battle evil clones of the other justice League members before squaring off against Darkseid and his minions in the final rounds. ![]() The three styles of play include a Battle mode, a two-player Versus mode, and a Story mode. In this game you can assume the role of one of six Justice League heroes (including Wonder Woman, Green Arrow, Flash, and Aquaman) and three villains, Darkseid, Despero, and Cheetah. If Batman and Superman duked it out, who would win? If you're tormented by questions like this, try Justice League Task Force, an average fighting game that lets you pit your favorite DC heroes against each other.
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